← Econ Arcade

Production-grade game theory learning platform

Strategy Studio

A curriculum-wide interactive suite for learning rational choice, static games, dynamic games, incomplete information, signaling, auctions, mechanism design, and invisible-hand market clearing through simulation, strategic experimentation, visualization, and debriefs.

6Worlds
29+Modules
8Playable engines
Counterfactuals

Curriculum path

From choices to rule design

The new game theory spine is a six-world campaign: each stop introduces a formal idea, turns it into a visual mechanic, then asks learners to break and rebuild the incentive system.

Campaign map

Worlds, labs, and simulations

Select a world to inspect the full curriculum coverage and launch a simulation-backed lab.

World

Capstone

Strategic lab bench

Run a playable concept engine

These are intentionally modular: each lab has an action space, agent model, transition logic, visualization payload, and educational debrief that can later move behind an authoritative multiplayer service.

Engine

Visualization

Decision analysis

Strategic debrief

Formal concept unlocked

Replay prompt

Technical execution map

From static suite to production platform

Frontend

Next.js + TypeScript lab routes, Tailwind design tokens, Framer Motion visual transitions, simulation reducers, replay timelines, and scenario creator UI.

Realtime backend

Node match gateway, WebSocket rooms, Redis pub/sub, command validation, commit-reveal for simultaneous moves, replay persistence, and Prisma/PostgreSQL metadata.

Simulation services

Shared TypeScript contracts with Python microservices for Monte Carlo auctions, market games, Bayesian updating, and research-grade mechanism testing.

AI learning layer

Agent personalities, adaptive difficulty, tutor prompts constrained by structured traces, scenario generation pipelines, counterfactual summaries, and mastery recommendations.