Objective
Each module states what you should understand before the timer or simulation starts.
Strategy laboratory · simulations · macro games
A polished learning arcade for economics: every game starts with a playable challenge, exposes the model underneath, and ends with a debrief that turns intuition into durable concepts.
Designed for fun and transfer
Econ Arcade uses a repeatable teaching loop: make a choice under pressure, show the hidden incentives, visualize the consequence, then name the economics concept while the moment is still memorable.
Each module states what you should understand before the timer or simulation starts.
Games reward counterfactual play: switch strategies, change parameters, and compare outcomes.
Plain-language summaries connect the score to vocabulary, equations, and real-world intuition.
Game theory campaign
The Strategy Studio moves like a campaign: each world has a visual identity, a capstone, and labs that map directly into playable engines or the Prisoner’s Dilemma experience.
Preferences, utility, risk, time, and value-of-information puzzles.
Dominance, Nash equilibrium, mixed strategies, Cournot rivalry, and voting.
Game trees, bargaining, reputation, threats, and tacit collusion.
Hidden types, auctions, adverse selection, posteriors, and winner’s curse defense.
Costly signals, cheap talk, pooling, separating, and persuasion.
IC constraints, VCG, matching, public goods, and market design stress tests.