Parcel Intelligence
Define a land thesis, inspect source-labeled map candidates, compare shortlists, and generate a backend-assisted diligence memo preview.
Backend-assisted research preview; manual paid memo gate and human verification required.
Useful workbenches, simulations, and odd experiments
A lab of useful AI-guided workbenches, simulations, and strange little tools.
Define a land thesis, inspect source-labeled map candidates, compare shortlists, and generate a backend-assisted diligence memo preview.
Backend-assisted research preview; manual paid memo gate and human verification required.
Explore market data, risk metrics, scenarios, and explainable analytics with demo-backed research workflows.
Educational and research only; not investment advice.
Open the main economics arcade for learning games, market simulations, and policy experiments.
Educational simulations with simplified models.
Preview a short-form video editing workflow for owned or licensed source media.
Needs backend for real rendering; use only approved media.
Research workflow
Parcel and site-research tools for shaping questions, shortlists, and memo drafts.
Open Land & Real EstateDefine a land thesis, inspect source-labeled map candidates, compare shortlists, and generate a backend-assisted diligence memo preview.
Backend-assisted research preview; manual paid memo gate and human verification required.
A focused map-based land research workflow with source labels, shortlist comparison, and founding memo request path.
Research workflow; backend synthesis falls back safely without secrets.
Education and analysis
Explainable market, portfolio, scenario, and report experiments. No advice, no live trading.
Open Markets & RiskExplore market data, risk metrics, scenarios, and explainable analytics with demo-backed research workflows.
Educational and research only; not investment advice.
A plain map of Quant Library and the older market workflow routes.
Educational only; no financial advice.
Review holdings, concentration, factor exposure, and stress questions with demo workflow data.
Research workflow; not personalized advice.
Translate macro shocks into transparent upside and downside ranges with visible assumptions.
Sensitivity analysis only; not a forecast.
Measure market behavior around selected events while preserving caveats and window assumptions.
Research and education only.
Compare model choices, validation signals, and stability tradeoffs before writing conclusions.
Model governance aid; not an automated decision system.
Collect findings, assumptions, caveats, and next checks into a draft research memo.
Draft report builder; requires human review.
Compatibility path for the former Macro Board, now redirected into Quant Library.
Legacy route; Quant Library is the active markets surface.
A paper-mode weather market worksheet for settlement review, uncertainty, and capped sizing.
Paper research only; no live orders and no financial advice.
Playable systems
Economics labs, game-theory toys, policy games, and strange playable prototypes.
Open Games & SimulationsOpen the main economics arcade for learning games, market simulations, and policy experiments.
Educational simulations with simplified models.
A clean map of the playable simulations, static games, and arcade experiments.
Playable demos and experiments.
Move curves, taxes, controls, and shocks to see market-clearing outcomes change.
Educational model; simplified inputs.
Run a market and systems simulator about price signals, stress, and policy feedback.
Educational simulation; model outputs may be wrong.
Run a fictional central bank through shocks, policy lags, credibility, and stability tradeoffs.
Fictional educational game; not policy or trading guidance.
Test cooperation and betrayal against repeated-game opponent archetypes.
Educational game theory simulation.
Explore rational choice, auctions, signaling, bargaining, and mechanism-design concepts.
Educational simulation, not behavioral prediction.
Play the first Stoney text-adventure prototype: a mall crisis told as absurd interactive fiction.
Comedy prototype; no real-world guidance.
Prototype floor
Creative AI experiments, generated-story previews, and rough machines that need honest labels.
Open Creative / AI LabPreview a short-form video editing workflow for owned or licensed source media.
Needs backend for real rendering; use only approved media.
Inspect the story-engine preview surface without making the newspaper the homepage.
Internal preview; generated copy requires review.
A public doorway for experimental machines, creative prototypes, and process notes.
Prototype floor; rough edges expected.
Back room
Older pages, lore, culture artifacts, and prototypes kept findable without making them the main pitch.
Open Archive / OdditiesOpen the playable manuscript, relic archive, hymns, and rhythm-battle experiment.
Creative artifact; not every page is finished.
A lighter doorway into lore, creative artifacts, and older story surfaces.
Archive and oddities; not a core product surface.
Keep the newspaper shell available as an archive route, no longer the public homepage.
Demo newspaper shell; generated stories are not the main product.
A character and prototype file for the Stoney world without making it the whole site.
Creative prototype and satire surface.
A de-emphasized betting-market education page kept as an experimental archive link.
Educational only; no picks, no betting advice, no financial advice.
Read the internal product map and architecture notes behind the current reset.
Internal notes; useful for orientation, not a user workflow.
Route inventory
The homepage stays small; deeper tools remain available from their own routes.