Ballzatram

AI-guided workbenches, simulations, games, and odd tools

Econ Arcade // learning command deck

Learn economics by playing the system.

Econ Arcade turns economics into focused games, simulations, and strategic decision-making drills. Every playable module is surfaced here, including Invisible Hands, Central Banker, Prisoner’s Dilemma, Strategy Studio, and Quant Library.

Featured playable card

Invisible Hands

This is its own first-class Econ Arcade card. Open the Steel Crisis simulator, make policy choices, and see how markets, banks, voters, and trade partners push back.

playableAdvancedSteel Crisis
Select Invisible Hands

Playable launch bay

All visible Econ games and labs

This launch bay intentionally includes both Next.js labs and static HTML games so no playable economics experience is hidden behind roadmap status.

Next.js lab

Supply & Demand Lab

playable

Move curves, set controls, and watch prices, quantities, surplus, and deadweight loss react.

Learn: Market clearing, surplus, price controls, taxes, and deadweight loss.

BeginnerLaunch lab

Next.js lab

Invisible Hands

playable

The Steel Crisis scenario: govern Port Meridian while markets, voters, banks, and trade partners respond.

Learn: Systems thinking across micro incentives, macro policy, trade retaliation, and expectations.

AdvancedPlay Invisible Hands

Static game

Invisible Hands Market

playable

Clear a street market by tuning price, supply confidence, and demand heat until decentralized agents coordinate.

Learn: Price signals, decentralized coordination, shortages, surpluses, and welfare.

BeginnerPlay market game

Static game

Central Banker

playable

Tune rates and guidance for ten quarters while inflation expectations, unemployment, and markets push back.

Learn: Inflation targeting, expectations, credibility, financial stability, and policy lags.

IntermediateRun policy game

Static game

Prisoner’s Dilemma Lab

playable

Probe cooperation and betrayal against AI opponent archetypes with a live payoff matrix and debriefs.

Learn: Dominant strategies, Nash pressure, reputation, retaliation, and repeated-game cooperation.

IntermediateEnter arena

Strategy studio

Strategy Studio

playable

A curriculum-wide game theory suite with multiple concept engines and a full campaign map.

Learn: Rational choice, static games, dynamic games, Bayesian information, auctions, signaling, bargaining, and mechanism design.

AdvancedOpen studio

Companion tool

Quant Library

playable

Explore rates, indices, stocks, ETFs, risk, regimes, and time-series signals in an explainable research workbench.

Learn: Applied macro data workflows, portfolio review, model governance, and scenario analysis.

IntermediateOpen tool

Curriculum map

Six phases from market basics to system collapse prevention

Playable modules now launch directly from the arcade while planned units remain clearly labeled as roadmap work.

Phase 1

Micro Foundations

Supply, demand, surplus, incentives, and the first market-control loops.

55% mapped

Phase 2

Macro Stability

Inflation, unemployment, output gaps, credibility, and stabilization tradeoffs.

45% mapped

Phase 3

Stats & Forecasting

Signal extraction, confidence, noisy indicators, and forecast failure modes.

Roadmap

Phase 4

Game Theory

Strategic moves, credible threats, mixed incentives, and repeated games.

50% mapped

Phase 5

International Trade

Comparative advantage, tariffs, retaliation, exchange rates, and global shocks.

Roadmap

Phase 6

Invisible Hands Capstone

A systems simulator that combines micro, macro, banking, trade, and strategy.

35% mapped

Complete module registry

Playable, preview, and planned modules

Next.js lab

Supply & Demand Lab

playable

Move curves, set controls, and watch prices, quantities, surplus, and deadweight loss react.

Learn: Market clearing, surplus, price controls, taxes, and deadweight loss.

BeginnerLaunch lab

Next.js lab

Invisible Hands

playable

The Steel Crisis scenario: govern Port Meridian while markets, voters, banks, and trade partners respond.

Learn: Systems thinking across micro incentives, macro policy, trade retaliation, and expectations.

AdvancedPlay Invisible Hands

Static game

Invisible Hands Market

playable

Clear a street market by tuning price, supply confidence, and demand heat until decentralized agents coordinate.

Learn: Price signals, decentralized coordination, shortages, surpluses, and welfare.

BeginnerPlay market game

Static game

Central Banker

playable

Tune rates and guidance for ten quarters while inflation expectations, unemployment, and markets push back.

Learn: Inflation targeting, expectations, credibility, financial stability, and policy lags.

IntermediateRun policy game

Static game

Prisoner’s Dilemma Lab

playable

Probe cooperation and betrayal against AI opponent archetypes with a live payoff matrix and debriefs.

Learn: Dominant strategies, Nash pressure, reputation, retaliation, and repeated-game cooperation.

IntermediateEnter arena

Strategy studio

Strategy Studio

playable

A curriculum-wide game theory suite with multiple concept engines and a full campaign map.

Learn: Rational choice, static games, dynamic games, Bayesian information, auctions, signaling, bargaining, and mechanism design.

AdvancedOpen studio

Companion tool

Quant Library

playable

Explore rates, indices, stocks, ETFs, risk, regimes, and time-series signals in an explainable research workbench.

Learn: Applied macro data workflows, portfolio review, model governance, and scenario analysis.

IntermediateOpen tool

Roadmap

Signal vs Noise

planned

Decide which indicators deserve trust before a noisy forecast window closes.

Learn: Forecast uncertainty, noisy indicators, confidence, overfitting, and evidence weighting.

IntermediateQueued

Roadmap

Tariff Lab

planned

Push tariff policy through consumers, producers, trade partners, and retaliation risk.

Learn: Comparative advantage, pass-through, retaliation, incidence, and welfare losses.

AdvancedQueued

Featured systems simulator

Invisible Hands

Invisible Hands is no longer buried as a teaser: the current Steel Crisis simulator is a first-class playable module, and the market-clearing Invisible Hands static game remains linked for the shorter microeconomics version.

Play Steel Crisis

Future scenario

Trade War

Trade War is planned as a future Invisible Hands scenario, not the whole game: tariffs, retaliation, supply chains, voters, and rival economies all push back.