Econ Arcade
Open the main economics arcade for learning games, market simulations, and policy experiments.
Educational simulations with simplified models.
Playable systems
A cabinet of economics labs, learning games, policy toys, and experimental playable worlds.
Live, static, and experimental games are labeled separately so users know what is polished, old, or rough.
Games & Simulations
Open the main economics arcade for learning games, market simulations, and policy experiments.
Educational simulations with simplified models.
A clean map of the playable simulations, static games, and arcade experiments.
Playable demos and experiments.
Move curves, taxes, controls, and shocks to see market-clearing outcomes change.
Educational model; simplified inputs.
Run a market and systems simulator about price signals, stress, and policy feedback.
Educational simulation; model outputs may be wrong.
Run a fictional central bank through shocks, policy lags, credibility, and stability tradeoffs.
Fictional educational game; not policy or trading guidance.
Test cooperation and betrayal against repeated-game opponent archetypes.
Educational game theory simulation.
Explore rational choice, auctions, signaling, bargaining, and mechanism-design concepts.
Educational simulation, not behavioral prediction.
Play the first Stoney text-adventure prototype: a mall crisis told as absurd interactive fiction.
Comedy prototype; no real-world guidance.